How to play

Overtime

Tied after four quarters. Somebody has to win.

The situation

Two real college teams, level at the end of regulation. Some days the overtime starts at the first period; some days you inherit a game that is already in its second or third, still tied, with the format already tightened.

Everyone playing the Daily gets exactly the same overtime, and the same calls resolve the same way for everyone. A new one appears every day at midnight Eastern.

The format

There is no game clock. Each team gets one possession per period, starting first-and-ten at the opponent’s 25-yard line, with one timeout. If the score is still level after both possessions, there is another period, and the team that had the ball second goes first.

  • First overtime: a touchdown is followed by an extra point. A field goal is worth three, as normal.
  • Second overtime: a touchdown must be followed by a two-point try. No kick.
  • Third overtime and beyond: no drives at all. The teams alternate single two-point plays from the three-yard line until one converts and the other does not.

The game ends the moment one team cannot be caught: hold them after you score, or score after they are held, and it is over.

Calling plays

On a drive you choose from four families — inside run, outside run, quick pass, shot — plus a field goal, which is always available and rarely the right idea before fourth down. On a two-point try the choice is a run or a pass from the three.

When your possession ends, the other team’s whole possession is played out and shown to you play by play. Their calls come from the same model, tuned to what their offence actually does well.

Daily and Unlimited

Your first Daily overtime is the one that counts, and it is final. Unlimited generates a fresh matchup whenever you want one, held to the same quality bar, and does not affect your Daily record.

Where the numbers come from

Team ratings are derived from publicly published college football play-by-play data, normalized within the season and shrunk toward the FBS average in proportion to how little data supports them. Each play’s outcome is drawn from measured frequencies for that kind of play inside the 25, adjusted for the matchup. Two-point conversion rates are estimated from goal-line plays, because the public feed does not label tries separately.

These are Golfle’s own game-model inputs — not scouting grades, not official statistics, and not predictions about real games. The full source and licence list is on the data sources page.

Overtime rules implemented per NCAA rules revision ncaa-ot-2026.1, reviewed 2026-09-14.

Golfle is an independent game platform and is not affiliated with, sponsored by, or endorsed by the NCAA, any conference, school, or players association. Team and player names are used for identification and factual game context.