Play-by-play for every game on file, from 1974 on. Careers, counts and ninth innings are all counted from the same source rather than compiled from several.
Golfle Daily is independent and unaffiliated. The league and tour names and logos shown above are trademarks of their respective owners and appear only to identify the competitions the games draw on; where a competition is shown as a lettered badge instead, that badge is our own artwork and its mark is not used. No sponsorship or endorsement is implied. No club or school mark appears anywhere on this site — every team in every game is drawn as an original lettered badge.
About Golfle Daily
Golfle Daily is a free collection of daily sports games. There are twenty: three in golf, three in pro football, two in college football, five in basketball, three in soccer and four in baseball. In golf: Golfle, a Wordle-style puzzle where you guess the mystery professional golfer in eight tries; Back Nine, a strategy game where you play the last nine holes of a Sunday from three shots behind; and The Bag, where you choose the five clubs that finish a real golfer’s bag for a real course. In pro football: Sunday Drive, where you call every play of one fourth-quarter drive while trailing; Route Board, five third downs against a coverage already drawn on the board; and Drive Order, a real drive shuffled into cards for you to put back in order. In college football: Overtime, tied after four quarters with the ball at the 25; and Four Games, where you choose which four games of a season a freshman plays. In basketball: Long Two, ten real shots to call good or bad before you see whether they dropped; Twenty-Four, six possessions where you take the look on offer or spend the clock hunting a better one; Buzzer, sixty seconds of picking the bigger of two real nights; Hardwood, a mystery player named from what they do rather than who they are; and Five Out, a real lineup with one name missing. In soccer: Transfer, a career revealed one club at a time with six guesses to name the player; The Table, five clubs from one real season to put back in the order they finished; and Dossier, a scouting file with the name redacted and six columns of hot and cold. In baseball: The Ninth, where you manage the bottom of the ninth one run down; Battery, three real at-bats called pitch by pitch with only nine calls to spend; The Card, a hitter named from nine career totals and nothing else; and Called, two real taken pitches of which exactly one was rung up. All twenty reset at midnight Eastern Time, and each is identical for every player that day. No account is required, and there are no ads in the play area.
The games in full
Golfle
Golfle is the daily golf version of Wordle. One mystery professional golfer is chosen each day from the PGA Tour, DP World Tour, and LIV Golf League, and you have eight guesses to work out who it is. Every guess is a real golfer, and each one returns a row of colored cells comparing them to the answer across height, country, tour, age, career wins, college, and world ranking. Green means an exact match, yellow means close, and gray means far apart. Arrows on the numeric columns point higher or lower — on the ranking column the arrow points toward the better rank, which is the smaller number.
Daily Challenge — One puzzle per day, the same for every player worldwide. Resets at midnight Eastern.
Current Pros — Unlimited rounds against the active pro pool: anyone playing on a major tour today.
All-Time Greats — Unlimited rounds drawn from the full historical pool, including legends like Jack Nicklaus, Arnold Palmer, and Tiger Woods. The ranking column shows career-best ranking instead of current.
Back Nine starts where a tournament is decided. It is Sunday afternoon, you are three shots behind the leader, and there are nine holes left. You are dealt twelve golfer-season cards, each rated across Power, Positioning, Approach, Short Game, and Putting, and you play one card per hole. A card you spend is gone, so three are left on the bench when the round ends. Every hole asks for something different — length off the tee, a precise wedge, a putt on a green that runs away from you — and the card that wins hole 11 is usually the wrong answer on hole 16. The leader’s score is fixed before you tee off and never reacts to how you are doing, but you only see it one hole at a time.
Daily round — One shared round per day. Every player gets the same course, the same hole layout, and the same twelve cards, and your first attempt is the one that counts.
Fresh Nine — A brand new course and card pool whenever you want one, with the same rules. It does not affect your daily streak, and a round that finishes level goes to sudden death until someone wins.
The Bag is about the decision a caddie makes before anyone hits a shot. Every round starts with the same nine clubs already in the bag — a driver, the 5 through 9 irons, a pitching wedge, a 56° wedge and a putter — and a rack of ten specialty clubs to choose from. You take exactly five, which fills the bag to the fourteen the rules of golf allow. What makes a club worth carrying is the setup: a real golfer with real strengths, a real course with its own demands, and conditions that can turn a calm morning into a day where flight control matters more than distance. The catch is that the nine core clubs already cover a lot, so the five that look strongest on their own are rarely the right five. A specialty club earns its place where the core is weak. When you lock the bag, it is scored against every one of the 252 legal ways to choose five from ten, and you get a Bag Fit percentile and a letter grade for where yours ranked.
Daily bag — One shared setup per day. Every player gets the same golfer, course, conditions and rack, and your first locked bag is the one that counts.
Fresh Bag — A new golfer, course, conditions and rack whenever you want one, with the same rules. It does not affect your daily result, and it deliberately avoids repeating what you have just played.
Sunday Drive hands you one possession in the fourth quarter, a deficit, and a clock. You call each play from a short menu and the drive answers: a gain, a stop, a sack, an incompletion, a first down. Nothing is scripted. Every call is resolved against a model built from a full season of public NFL play-by-play data, so a deep shot on third and two is priced the way the league prices it rather than the way a designer feels about it. Both teams are real, and their ratings come from the same data. You either move the ball into scoring range before the clock runs out or you do not, which means the game ends in a real win or a real loss rather than a score out of ten.
Daily Challenge — One drive per day, the same situation and the same teams for every player worldwide. Resets at midnight Eastern.
Unlimited — Fresh drives on demand, built by the same engine and the same team ratings as the daily round.
Route Board puts five third downs in front of you, one at a time. The coverage is shown before you choose, so the question is never what the defense is doing — it is what beats it. You assign a route to each receiver from the concepts available, then the play resolves against that coverage, the down and the distance. A concept that beats man coverage is frequently the wrong answer against a zone defender sitting exactly where the route breaks, and a checkdown that gains four yards on third and seven is a failure even though it looks like a completion. The diagrams are original artwork rather than broadcast footage, and the outcomes come from the same public play-by-play data the other football games use.
Daily Challenge — The same five third downs for everyone, once a day. Resets at midnight Eastern.
Unlimited — New sets of downs whenever you want them, drawn from the same coverage and route model.
Drive Order takes a real drive from a real NFL game, splits it into individual plays, and shuffles them. Your job is to put the sequence back together. Every card carries its own down, distance and yard line, so the ordering is a chain rather than a guess: a second and seven can only follow a first-down play that gained three, and a play from the 41 cannot come before one that ended at the 38. Every puzzle in the library has been checked by exhaustive search to have exactly one ordering that fits all of its cards, so there is always a single right answer and it is always reachable by reasoning it through.
Daily Challenge — One shuffled drive per day, the same for every player. Resets at midnight Eastern.
Unlimited — More drives from the same validated library, each with exactly one correct ordering.
Overtime begins where regulation ended: level, with the ball at the opponent 25 and no clock to manage. You call each play and the possession resolves against a model built from tens of thousands of public college plays taken from inside the 25, which is the only part of the field this game ever uses. Then the other team gets exactly the same chance, and that is what makes it a real game rather than a score attack: a touchdown does not mean you have won. The real format is followed, including the rule that from the third overtime onward a touchdown must be followed by a two-point attempt rather than a kick.
Daily Challenge — One overtime per day, the same two teams and the same situation for everyone. Resets at midnight Eastern.
Unlimited — Fresh overtimes on demand, using the same engine, ratings and rules as the daily round.
Four Games gives you one freshman, one team and one full schedule. In this game a freshman may play four games without spending a season, and you decide which four. Each week tells you how close the game is expected to be, how much the team needs what this player does, and what is at stake, all in words rather than numbers. Saving every appearance for the biggest names on the schedule is the obvious plan and it is usually not the best one: a game the team was always going to lose is a poor place to spend an appearance, and so is a comfortable win. Your plan is scored against every possible four-game combination of that schedule, several hundred of them, so you find out not only whether it worked but exactly where it ranked.
Daily Challenge — One freshman and one schedule per day, the same for every player. Resets at midnight Eastern.
Unlimited — New freshmen and new schedules whenever you want, scored the same exhaustive way.
Long Two shows you a real shot on a half court — where it was taken, who took it, and the situation — and asks whether it was a good shot before it tells you whether it dropped. Every shooter in the library has a measured value from every part of the floor, built from two seasons of public shot data, and the standard is simply whether the shot was worth more than that shooter’s average look. A long two that goes in is still a bad shot, and a good look that rims out is still a good one, which is the habit the game is trying to build. Ten shots a round, and the reveal tells you where the scoreboard would have fooled you.
Daily Challenge — Ten shots per day, the same for every player worldwide. Resets at midnight Eastern.
Unlimited — Ten more from the same measured library, as often as you like.
Twenty-Four hands you six possessions. On each one a shooter and a spot are on offer, worth what that player is measured to score from there, and you can shoot or spend clock — swing it, drive, run a screen — to see a different look. What the clock does to a shot is measured rather than invented: from 486,281 real NBA shots, a two loses about a quarter of its value between the top of a possession and the end of it, while a three loses almost nothing. That asymmetry is the strategy. Your round is scored in expected points against the bar of simply shooting every opening look, so beating it means your decisions were worth something.
Daily Challenge — Six possessions per day, the same looks for everyone. Resets at midnight Eastern.
Unlimited — Fresh possessions whenever you want, scored against the same bar.
Buzzer is the one game on the site that scores how fast you know something. Sixty seconds on a plain countdown. Each card is two real NBA box-score performances, with names, teams and opponents but not the stat itself, and the question is which of the two was bigger. Answer and the next card is already waiting. There are no invented numbers in it: both performances happened, one of them was larger, and the more basketball you have actually watched the faster the answer comes. The run is graded when the clock ends.
Daily Challenge — One sixty-second run per day on the same deck as everyone else. Resets at midnight Eastern.
Unlimited — Another minute, another deck, as often as you like.
Hardwood is a mystery-player puzzle where the clues are behaviour rather than identity. A rotation player from the current season is chosen, and you are shown a scouting card of nine season stats — games played, minutes, points, rebounds, assists, steals, blocks, threes attempted and free throws attempted — drawn as ranges across the whole pool. Guess any player in the league and each of their nine stats comes back arrowed toward the mystery player, green when it matches and tinted when it is close, and the card’s ranges narrow. After a few guesses the card reads like a description — twenty-odd points, more than six assists, hardly any threes — and the name follows the description. After three misses the card reveals the one stat the player is least like everybody else on.
Daily Challenge — One mystery player per day, the same for every player worldwide. Resets at midnight Eastern.
Unlimited — A fresh mystery player whenever you want another, from the same pool with the same eight guesses.
Five Out draws its lineups from play-by-play that records all ten players on the floor for every event, so every five on the board genuinely played together in a regular season and its minutes can be counted to the second. A round is five units from five different teams, laid out across a half court with four names and a hole, ordered from the most-played to the least — a starting five everybody knows first, a closing unit only that team’s fans know last. You get two guesses at each: two points if you name the fifth cold, one if you need the clue, which is the missing player’s position and season line. The reveal shows what each unit actually did while it was out there.
Daily Challenge — Five lineups per day, the same five for everyone. Resets at midnight Eastern.
Unlimited — Another five lineups whenever you want more, from the same floor of real units.
Transfer shows you the first senior club of a mystery footballer’s career and nothing else: the club, the years they were there, the league appearances they made and the goals they scored. Below it sit empty rows, one for every club still to come, so you know how long the career runs before you guess. Every wrong guess reveals the next move. The design rests on one fact about football, which is that almost nobody starts at the club they are remembered for — Cristiano Ronaldo opens at Sporting CP, Thierry Henry at Monaco — so the famous transfer is usually the one you have to pay guesses for. The pool is the best-known players of the Premier League, La Liga, Serie A, the Bundesliga, Ligue 1 and Major League Soccer, capped at seventy-five per league, and a player is filed under the league they actually played the most games in rather than one they passed through.
Daily Challenge — One career per day, the same for every player worldwide. Resets at midnight Eastern.
Unlimited — Another career whenever you want one, from the same pool with the same six guesses.
The Table gives you five clubs from a single real season and asks for the order they finished in, best first. Three checks, and each one tells you only how many clubs are in the right place — never which, because knowing which would let you solve any board by elimination. The tables are computed from published match results with three points for a win and recorded points deductions applied, and every season is checked against an independent record of who won that league before it is allowed into the pool. The order of clubs level on points is not arithmetic — England separates them on goal difference, Spain and Italy on head-to-head — so the game never asks: every club on a board finished on a points total no other club in that division matched. Seasons run from 1995–96 onward, with the daily drawn from the last twenty years and unlimited from all of them.
Daily Challenge — One season per day, the same five clubs for everyone. Resets at midnight Eastern.
Unlimited — Another season whenever you want one, drawn from thirty years of real tables.
Dossier lays your guess beside the mystery footballer, column by column. Each cell shows what your own player’s file says, coloured by how close it came: green for a match, amber for close, and an arrow pointing the way the answer lies. Nation goes amber for the same confederation and position for the next line of the team, which is where most of the real information is — two thirds of the pool is UEFA, so an amber on a European guess narrows very little and an amber on a South American or African one narrows a great deal. After five misses the file adds a note giving the decades the career ran across. The pool is the same one Transfer draws on: the best-known players of the Premier League, La Liga, Serie A, the Bundesliga, Ligue 1 and Major League Soccer, capped at seventy-five per league.
Daily Challenge — One file per day, the same for every player worldwide. Resets at midnight Eastern.
Unlimited — Another file whenever you want one, from the same pool with the same eight guesses.
The Ninth puts you in the dugout of a real team, one run down in the bottom of the ninth with nobody out and nobody on, facing the pitcher who really came in. Score one and you tie it; score two and you win it where you stand. Every outcome is drawn from the real distribution of what followed that exact arrangement of runners and outs, measured across 8.97 million plays of Retrosheet play-by-play — nothing here is modelled, which is what makes the argument afterwards settleable. After each call the board shows what the measurement said every available call was worth, and the measurement does not always agree with the received wisdom: bunting with men on first and second and nobody out raises the chance of scoring from 61.8% to 67.3%, and bunting with one already out costs about nine points. When the inning ends you see what really happened in it.
Daily Challenge — One inning per day, the same situation for everybody. Resets at midnight Eastern.
Unlimited — Another ninth whenever you want one, from five hundred real innings.
Battery replays three real plate appearances pitch by pitch, with the count, the outs, the runners, the score, the batter, the pitcher — and how many pitches the at-bat runs to. Before each pitch you may call it — ball, strike, or in play — or let it go by. You have nine calls and there are more pitches than that, which is the whole game, because several of those pitches can be worked out exactly rather than guessed. A three-ball count with pitches still to come was a strike, every time: a ball there would have been ball four and the at-bat would have ended. The last pitch of an at-bat on a count under three balls and two strikes was put in play, because nothing else ends it there. A two-strike count with pitches still to come cannot be a called or swinging strike, so it is a ball or a foul. Everything else is a tendency, and the rules page prints the measured table. The result of each at-bat is held back until it runs out of pitches, because it is the answer to the last one.
Daily Challenge — Three at-bats per day, the same for everybody. Resets at midnight Eastern.
Unlimited — Another three whenever you want them, from thirty-seven seasons of pitch data.
The Card gives you nine career totals and nothing else — games, hits, home runs, runs batted in, walks, strikeouts, stolen bases, triples and batting average. No name, no team, no era, no photograph. Guess any hitter in the list and their own totals are laid beside the mystery player’s, coloured by how close they came and arrowed toward where the answer lies. After four misses the card gives up its signature: the one column on which that career is least like every other career in the pool. Every number is counted from Retrosheet play-by-play, one plate appearance at a time, and a game only counts once the replay of it reaches the same final score that Retrosheet’s separately compiled game log records. Career totals computed from a window of seasons are only career totals for somebody whose whole career fits inside it, so players who debuted before the first season on file stay guessable, are marked, and can never be the answer.
Daily Challenge — One card per day, the same for every player worldwide. Resets at midnight Eastern.
Unlimited — Another card whenever you want one, from five hundred long careers.
Called shows two real taken pitches side by side, with the date, the inning, the runners, the batter, the pitcher and — the part that matters — the count. Exactly one of them was rung up. Across 10.4 million taken pitches the count moves the called-strike rate from 1.4% on 0–2 to 53.4% on 3–0, which is an enormous signal, and asking about a single pitch would still be a game that “say ball, always” wins: the rate crosses fifty per cent in exactly one count. A comparison has no such escape. Set an 0–2 take beside a 3–0 take and the odds say the 3–0 pitch is the strike ninety-nine times in a hundred, while guessing scores fifty. Which side is the strike is decided by the true odds between the two counts before either pitch is pulled, so a player who over-trusts the rule gets caught by it. The measured rate for both counts is shown after every pick.
Daily Challenge — Eight pairs per day, the same for everybody. Resets at midnight Eastern.
Unlimited — Another eight whenever you want them, with the full count table at the end.
Golfle Daily is a free site of daily games. It began with golf and now covers six sports: three golf games (Golfle, Back Nine and The Bag), three pro football games (Sunday Drive, Route Board and Drive Order), two college football games (Overtime and Four Games), five basketball games (Long Two, Twenty-Four, Buzzer, Hardwood and Five Out), three soccer games (Transfer, The Table and Dossier), and four baseball games (The Ninth, Battery, The Card and Called). Every game resets once a day at midnight Eastern Time and is the same for every player worldwide, and every one of them also has an unlimited mode you can keep playing once the daily round is done.
What is Golfle?
Golfle is the daily golf version of Wordle. You have 8 guesses to figure out the mystery professional golfer. Each guess returns colored hints comparing your golfer to the mystery one across height, country, age, career wins, college, world ranking, and tour.
How do you play Golfle?
Type any pro golfer’s name in the search bar and pick them from the dropdown. A row of colored cells appears comparing their stats to the mystery golfer’s. Green means exact match, yellow means close, gray means far. Arrows on the numeric stats point higher or lower — and on world ranking the arrow points toward the better rank, which is the smaller number. You have 8 guesses total.
What is Back Nine?
Back Nine is a daily golf strategy game. You start Sunday afternoon three shots behind the leader with nine holes to play, and you are dealt twelve golfer-season cards. You play one card per hole, each card only once, so three are left unused at the end. Beat the leader’s total over the nine holes and you win.
How do you play Back Nine?
Read what the hole asks for — a 600-yard par 5 rewards Power, a short par 3 to a small green rewards Approach and Short Game — then play the golfer whose ratings fit it best. Each of the twelve cards can be used only once across the nine holes, so the real puzzle is which hole is worth which golfer. Check the scorecard for the holes ahead before you spend your best card.
What is The Bag?
The Bag is a free daily golf strategy game about what to carry. Nine clubs are already packed and ten specialty clubs are offered; you choose exactly five for a real golfer playing a real course in the day’s conditions, then see how your fourteen ranks against every legal setup.
How do you play The Bag?
You are shown the golfer, the course and the conditions, then a rack of ten specialty clubs. Add and remove freely until you have exactly five, then lock the bag. The nine core clubs already cover most situations, so a specialty club is worth carrying where the core is weak rather than where it is simply strong. Your bag is scored against all 252 legal combinations and you get a Bag Fit percentile and a letter grade.
Are the clubs in The Bag real branded golf clubs?
No. The clubs are generic archetypes — a driving iron, a lob wedge, a fairway wood and so on — described only by what they do. There are no manufacturer names, no product models and no logos anywhere in the game. The golfers and courses are real; the equipment is deliberately unbranded.
What is Sunday Drive?
Sunday Drive is a daily pro football game. It is the fourth quarter, your team is trailing, and you call every play of one drive — run, pass, or kick. Each call is resolved against a model built from a full season of public NFL play-by-play data, so a deep shot on third and short is priced the way the league prices it. You either reach scoring range in time or you do not, and the game ends in a real win or a real loss.
What is Route Board?
Route Board is a daily pro football game about beating coverage. You get five third downs, and on each one the defense is already drawn on the board before you choose. You assign a route to each receiver, then the play resolves against that coverage and the down and distance. A concept that beats man coverage is often exactly wrong against a zone defender sitting where the route breaks, so the question is never what the defense is doing — it is what beats it.
What is Drive Order?
Drive Order is a daily pro football logic puzzle. A real drive from a real game is cut into individual plays and shuffled, and you rebuild the exact order it happened in. Each card carries its own down, distance and yard line, so the sequence is a chain: a second and seven can only follow a first-down play that gained three. Every puzzle has exactly one valid ordering, checked by exhaustive search before it ships.
What is Overtime?
Overtime is a daily college football game that starts where regulation ended: tied, with the ball at the opponent 25-yard line and no clock. You call the plays, and then the other team gets exactly the same chance. It follows the real college overtime format, including the rule that from the third overtime onward a touchdown must be followed by a two-point attempt. Because both teams get the ball, it can and does end in a loss.
What is Four Games?
Four Games is a daily college football strategy game. In this game a freshman may appear in four games, and you decide which four of the season to spend them on. Each week tells you how close it is expected to be, how much the team needs that position, and what is at stake, in words rather than numbers. Your plan is then scored against every possible four-game combination of that schedule, so you learn exactly where it ranked.
What is Long Two?
Long Two is a daily basketball judgement game. You are shown ten real NBA shots — where on the floor, who took it, the game situation — and asked whether each was a good shot or a bad shot before you find out whether it went in. Each call is judged against the points that shooter is measured to score from that spot, not against the result, so a made bad shot is still a bad shot and a missed good one is still a good one.
What is Twenty-Four?
Twenty-Four is a daily basketball game about the shot clock. Six possessions of twenty-four seconds each. One look is on offer at a time, worth what that shooter is measured to score from that spot, and you either take it or spend clock looking for a better one while the value of a two drains away. The clock effect is measured from hundreds of thousands of real shots rather than invented: a two loses about a quarter of its value across a possession and a three barely moves, which is the whole game.
What is Buzzer?
Buzzer is a sixty-second basketball quiz. Each card is two real NBA performances — two names, their teams and opponents — and one question: which was the bigger night? Answer and the next card is already there. The clock is a plain countdown and the score is how many you got right before it ran out.
What is Hardwood?
Hardwood is a daily mystery-player game. Name an NBA player in eight guesses with no team, position, height or age as clues: every guess arrows nine season stats — games played, minutes, points, rebounds, assists, steals, blocks, threes attempted and free throws attempted — higher or lower against the mystery player, and a scouting card shows the range each stat has been narrowed to. After three misses the card reveals the one stat the player is least like everybody else on.
What is Five Out?
Five Out is a daily basketball lineup game. Five real five-man units that genuinely shared the floor in an NBA regular season, each shown with the team, the season, how many minutes the five logged together, and four of the names. You type the fifth. Two guesses per lineup: two points if you know it cold, one if you need the clue, which is the missing player’s position and season line.
Is Golfle Daily affiliated with the NFL, the NCAA, the NBA, or any team?
No. Golfle Daily is an independent site and is not affiliated with, sponsored by, or endorsed by the NFL, the NCAA, the NBA, any conference, or any team or school. Team names are used descriptively, to identify real teams. There are no team logos and no player photographs anywhere on the site — every team is drawn as an original lettered badge or named in plain text instead. League marks appear only on the home page, to identify the competitions the games are built from.
Where does the football and basketball data come from?
The football games are built on free, publicly published play-by-play data: nflverse for the NFL, which is licensed under CC BY 4.0, and cfbfastR for college football. The basketball games use box scores, shot locations and play-by-play from the SportsDataverse open data repository, under the MIT License. Team ratings and shot values are derived from that data by Golfle Daily and are not official league statistics. Nothing is fetched from a data provider while you play, since the numbers are captured ahead of time. The full list of sources and licenses is at /about/data.
Are the golfer ratings official golf statistics?
No. The golfers are real, but the ratings are Golfle’s own assessment of how each one plays. They are an opinion, not official statistics, and they are not endorsed by any tour, player, or data provider. Ratings are relative to the rest of the pool rather than absolute, and we do not compare across eras. Back Nine and The Bag read from one rating set, so the two games can never disagree about the same person. The courses in Back Nine are invented — no real course, hole, or yardage is being described. The Bag uses real courses, but how much a course demands of a given skill is our assessment too, not a measured statistic.
How often do the daily puzzles change?
Once per day. Both dailies reset at midnight Eastern Time and are identical for every player worldwide — the same mystery golfer in Golfle, and the same course, hole layout, and twelve-card pool in Back Nine. Each game also has an unlimited mode you can play as often as you like without affecting your daily streak.
Which golfers are included?
Golfle’s Daily and Current Pros modes draw from active PGA Tour, DP World Tour, and LIV Golf League players, and its All-Time Greats mode adds historical legends like Jack Nicklaus, Arnold Palmer, Tiger Woods, and Seve Ballesteros. Back Nine deals its cards from the same pool of active tour professionals, and The Bag picks the golfer you are packing for from that pool as well.
Is Golfle Daily free to play?
Yes. Every game on the site is completely free, has no ads in the play area, and works in any modern web browser. You can play as a guest or sign in with Google or a magic link to track your stats and join the leaderboard.
Does Golfle Daily work on mobile?
Yes. Every game is fully responsive and works on phones, tablets, and desktops. You can also install the site as a Progressive Web App for a one-tap launch.
Golfle Daily is an independent, fan-made site. It is not affiliated with, endorsed by, or sponsored by the PGA Tour, the DP World Tour, LIV Golf, the OWGR, the NFL, the NFLPA, the NCAA, the NBA, the NBPA, the Premier League, La Liga, Serie A, the Bundesliga, Ligue 1, Major League Soccer, FIFA, UEFA, Major League Baseball, the MLBPA, or any conference, club, school, team, or athlete named on it. Tour, league, team and player names appear only to identify the real competitions and people the games are built from. No team, club or school logo appears anywhere on the site: every team is drawn as an original lettered badge. The tour logos and league marks shown on the home page are the trademarks of their owners and appear only to identify the competitions the games draw on.