How to play
The Ninth
Bottom of the ninth, one run down, and you are managing.
The situation
A real game. The home team is 1 run down in the bottom of the ninth, nobody out and nobody on, with the pitcher who really came in and the lineup that was really due up. Three outs to find a run.
Score one and you have tied it and the game goes to extras. Score two and you win it where you stand. Make three outs and it is over.
Your three calls
- Swing away— let him hit. The outcome is drawn from what really happened when a hitter of his quality batted in that exact base-out state.
- Bunt— trade an out for a base, or try to beat it out. Offered wherever real managers have called for one often enough to measure.
- Send the runner— send him while the pitch is in the air. It does not use up a plate appearance, so the same batter is still standing there afterwards.
A call is only offered when at least 200 real occurrences of it stand behind that exact state. Stealing home with the bases loaded has happened; drawing from a dozen instances of it would be dressing an anecdote up as a distribution.
Nothing here is modelled
Every other simulation on this site had to be calibrated against a fitted model. Baseball is different in kind: the situation is enumerable. There are eight arrangements of runners and three out counts, and Retrosheet records what actually happened next, several hundred thousand times, for each of them.
So an outcome is drawn from the real distribution of what followed — measured across 8.97 million plays from 1974 to 2024. After each call the board shows what the measurement said every available call was worth from that state, as a chance of scoring at least one more run this inning, so the argument about whether you were right is settleable rather than a matter of taste.
What the measurement actually says about the bunt
The received wisdom is that the sacrifice bunt is always wrong. Over 8.97 million plays it is more complicated than that, and the complication is the game. Chance of scoring at least one more run in the inning:
- Runner on first, nobody out — swing 41.9%, bunt 42.3%
- Runner on first, one out — swing 26.9%, bunt 23.8%
- Runner on second, nobody out — swing 61.2%, bunt 67.4%
- First and second, nobody out — swing 61.8%, bunt 67.3%
- First and second, one out — swing 41.6%, bunt 32.4%
Bunting trades runs for the chance of one run, and one run is exactly what a team down one in the ninth needs. It is right in some states, wrong in others, and expensive with one already out.
How you win
Score one to tie it. Score two to win it.
- A runner reaches with nobody out
- Consider the bunt seriously, and only with nobody out.With nobody out it is roughly a wash on first and a clear gain with two on. With one out already it costs you about nine points of scoring chance, which is the single most expensive call in the game.
- A fast runner is on first and the hitter is weak
- Send him.A steal does not spend an out or a plate appearance. It is the only call that can improve your position without costing you anything you cannot get back.
- Two are out
- Swing away, whatever else is on offer.A bunt with two out is an out, and a caught stealing with two out ends the game. Both tables say so and they say it emphatically.
- The tying run is already home
- Keep going.Tying it is worth half a win here; walking it off is worth all of it. The inning does not end until you make three outs or score the second run.
The batter's own season line is on the card because it changes the draw: swinging is keyed to his quality that year, split into three tiers, so sending up a .190 hitter really is worse than sending up the one behind him.
What you see afterwards
When the inning ends, the game shows what really happened in it — the real batters, the real plays and the real number of runs. About a third of these innings were walked off for real, so if you went down in order you are in good company, and if you won it you may have done better than the team did.
520 innings are on file, all of them one run down with nobody out and nobody on.
Scoring
A walk-off outranks a tie and a tie outranks a loss, and then how near the rest came separates them — losing with two on is not the same as three up and three down. The shared leaderboard shows it as a percentage, the same shape Sunday Drive uses.
One inning a day, the same for everybody. Unlimited deals another whenever you want more.
Golfle is an independent game platform and is not affiliated with, sponsored by, or endorsed by Major League Baseball, any club, or the MLBPA. Club and player names are used for identification and factual game context. Play-by-play data is used by permission of Retrosheet.